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Chess Tactics: Forks, Pins, Skewers and More

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A tactic is a forcing sequence of a few moves (checks, captures, threats) that wins material or delivers mate while leaving the opponent few choices. Strategy answers 'what should I do?', tactics answer 'what can I win right now?'. Most amateur games are decided by a tactical mistake, which is why tactical training is the fastest way to improve.

Fork

One piece attacks two or more enemy pieces at once, and the opponent can save only one. The most famous example is the knight fork hitting king and queen. Pawns can fork too, which is especially profitable because the attacker is the least valuable piece.

Pin

A piece cannot move, or does not want to, because a more valuable piece stands behind it. A pin to the king is 'absolute' and the piece may not legally move. A pin to the queen or rook is 'relative'. Adding a second attacker to the pinned piece is the classic way to win it.

Skewer

The reverse of a pin: the valuable piece is in front. When it moves out of the attack, the piece behind it is captured. For example, a rook checks the king, the king steps aside and the queen behind it falls.

Discovered attack and double check

Moving one piece unveils an attack by the rook, bishop or queen behind it. If the moving piece also creates a threat, the opponent cannot meet both. If the moving piece also gives check, it is a double check, and the only defence is to move the king.

Deflection, decoy and intermezzo

Sacrifice

Deliberately giving up material for a bigger gain: mate, more material or a lasting attack. A well-calculated sacrifice ends the game; an uncalculated one is just lost material.

How to train tactics

mytourneys' 4,100+ original puzzles were extracted from master games with Stockfish 19 and are tagged by these themes. The puzzle trainer shows how well you do in each theme, and you can solve one puzzle a day for free on the Daily Puzzle page.

💡 When looking for a tactic, start with the opponent's undefended pieces and the weak squares around their king. Most tactics grow from a loose piece or a weak king.

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